L-SYSTEMS GENERATOR is a 2D/3D modeling tool for Windows based on
L-SYSTEMS and cellular automata originally written in c# as a tool for my university art courses and to research generative art, fractals, natural forms, modular designs, patterns, algorithmic architecture and music.
L-SYSTEMS GENERATOR includes a set of experimental post- production tools to edit, morph and combine L-SYSTEMS models using genetic and artificial life metaphors.



L-SYSTEMS GENERATOR 2.4

Generate fractals organic forms, develop modular architecture and industrial designs mock ups, buil 3D image processing filters or create generative art with DOL, timed, stochastic, parametric L-Systems.
Experiment generative grammars algorithms. Edit parametric models interactively and in real time.

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L-SYSTEMS GENERATOR 2.4 FEATURES

Write, load, save and edit grammars, axioms, rules and special behaviors using interactive tools and an easy to use interface that lets you change parameters in real time. Improve L-Systems functionality and use special symbols, macros, functions, masks, automatic behaviors to create and edit complex 2D/3D objects. Export files to Rhino, POVRay and 3DMax. Support STL file format.

 






February 2017, Umberto Roncoroni.


NEWS/HISTORY

2017
Turing machine interactive application
Working on musical L-Systems
2016
Developing L-System programming language. GA 2016 Conference paper and exhibition. Implementing new tools and export options
2015
Developing L-Sytems programming language. Thanks to a grant of the Consorcio de Universidades. Lima,Perú. Generative Art Manual edited by the Universidad de Lima
2014
Improving the application with C#
2011
Genetic L-System Exhibition at Artware6, Lima. Developing genetic editing tools.
2009
GDesign 1.0 written in VBasic 6.0 as Master Thesis